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Some, such as Second Life and Active Worlds, put you in 3D-rendered environments with first person points of view in an attempt to approximate virtual reality.
Others, such as Gaia (“the world’s fastest growing online world hangout for teens”) and Barbie Girls, use sprites (two-dimensional pre-rendered figures) to provide a bird’s-eye view of characters moving around in largely static settings.
While adults are presumably drawn to these services because they provide the opportunity for escapism, younger audiences may treat these products as interactive cartoons and toys.
Thus, while all of these services provide a similar opportunity to hang out virtually, they may possess fundamentally distinct appeals for different demographics.
You invite your loved one over and you can’t go to bed in private, you can’t kiss, you can’t even hold hands.
(Most of the time thats why people use the penthouse, to do things in private that you can’t do in the rooms because people interrupt.) I suggest you add more couple poses and more things to the penthouse.
Other immersive worlds such as Second Life and Habbo Hotel shoot for a broader audience by providing more advanced chat capabilities, more realistic simulations of reality, and tools to design objects and surroundings.
Then there is Red Light Center (NSFW), which targets mature adults to give them an altogether more explicit breed of entertainment.
Hangouts intended for younger audiences are generally less immersive than those meant for more mature audiences.It should be noted that we tried to draw a distinction between online worlds where people hang out and worlds where people play role playing games, as is the case with World of Warcraft and Entropia Universe. It has everything you want in it, Chat rooms, people, clothes, etc.The variety in immersion levels will probably continue to reflect these differences.The chart in this post provides a basic comparison of these services to convey the range of virtual hangouts that currently exists.